Play as Juno, a survivor of the zombie apocalypse, as she tries to navigate between a failing human society cloistered in fortified sanctuaries and an outside world ravaged by infection.
The storyline was designed to be as non-linear as possible and offers the player multiple choices and approaches to resolve different situations. My aim is to make it impossible to cover all content in a single playthrough, and give the game more replay value.
Tentatively, the game is broken up into several segments: Prologue, Chapter 1, Chapter 2, and Chapter 3.
- Fixed disclaimer issues.
- Fixed some of the graphics problems (floating blue screen; no computer)
- Infection counter is active and will trigger after sleeping if too high.
- Tried to reduce clutter in some of the maps (subway especially) and tweaked the pathing a little due to player complaints
- Changed the positioning/numbers of the zombies
- Ammo count has been increased; pickup icons for ammo and weapons are now different
- Can't leave generator room unless you find a weapon
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