Version: 6.1 ( Beta 6)
Info: What if Adventure Time was a 3D Anime Game? Well that’s what the developer, Mike Inel, wanted to make. A fan made game for the popular cartoon show Adventure Time, and it’s a third person action adventure platformer, with a unique anime art style.
What If Adventure Time Was A 3D Anime Game, at its core, is a fun little mix of a 3D adventure parody game and an action-platformer, with a few puzzles mixed in here and there to always keep the player constantly engaged in some shape and form.
All of the game takes place in a cave, where Marceline the Vampire Queen has set up residence, as well as a few surrounding areas. The player’s goal while controlling Finn (the protagonist of the Adventure Time animated series) is to explore everything surrounding Marceline’s abode, finding hidden objects that him new skills/items to eliminate pesky progress inhibitors, like wooden planks or boulders.
While exploring your heart out, you’ll eventually get to do some precise platforming, take part in a very Kingdom Hearts-inspired battles with cute creatures and the occasional challenging boss battle. If at any time you feel like you got lost and don’t know how to solve the next puzzle blocking your progress, you can always seek out the help of one the few original cast members from the show. Both Beemo and Marceline can aid you by giving useful tips and providing directions to plot-important items, while staying true to their quirky and quippy-selves.
-Tutorial and tips.
-Whacked-Out-Poo-Brain Boss Battle.
-Marceline Boss Battle.
-Eyes room added.
-Potions and bubbles added.
-Secrets/Achievements added. (As frames inside Marceline's house)
-Lock-on target now implemented in non-VR mode.
-Player can now attack during respawn.
-Player doesn't fall from edges when attacking on the ground. (Same applies from getting pushed from a hit)
-Combat, challenges, and boss battles rebalanced.
-Health will now only regenerate when there are no enemies present.
-Falling into the abyss or under water will not give damage anymore.
-Bomb room has been drastically changed.
-Southern cave is partially updated.
-Main cave is partially updated.
-Ice cave posters has been changed, this includes the puzzle behind it.
-Snails are now changed to floating stars. (Giving the snail a different purpose)
-Particles amount is now adjustable in the options menu.
-There are now indicators for enemies/enemy attacks off-screen. (With "!" when they're attacking)
-HP bars will now always appear when there are enemies present.
-Particle effects are updated.
-Options menu can now be accessed in the pause screen.
-Mouse Sensitivity is now adjustable in the options menu.
-Gamepad can now be disabled in the options menu.
-In VR, looking past through walls will not let you see other locations
-In VR, camera operation has been drastically changed, making the experience a lot less nauseating.
-(Internal) Dialog system reworked to avoid crashing to some users.
-(Internal) Progress are now saved in a file, not in the registry, making it possible to share save files.
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